Spearman
Cheap, long reach for close combat. The backbone of every line.
Twelve rivals. One Europe. Every tower counts.
A real-time strategy game where you start with nothing but four gold and a few towns. Take Europe tower by tower, unite whole countries and send armies across the sea.
PC · Steam page coming soonEvery base on the map has a tower that pays you gold and shoots arrows at anyone who comes for it. Break it and the base is yours. Hold every base in a country and the whole country pays you a bonus.
The figure you click is the one that marches, turns and strikes. Spears have to reach, arrows have to land, and a crowd can surround a lone rider. Dropped shields stay on the field until someone picks them up.
Catapults are slow and expensive, and nothing else cracks a defended line like them. Their shots splash across a hex, so a packed army learns to spread out.
Load an army onto boats, sail anywhere on open water and land at one of 85 harbours behind the enemy front. The rivals do it too, so watch your coast.
You start with four gold and no soldiers. Spend it at your towers.
Cheap, long reach for close combat. The backbone of every line.
Fragile, but hits from two hexes away. Keep it behind the spears.
Heavy armour and staying power for the push into contact.
Twice as fast as foot soldiers. Hits hardest from the flank.
Slow and costly. Splash damage that breaks lines and towers.
Numbers from the game's current balance data. They may change before release.
Four gold buys your first soldiers at your own towers.
March on the nearest weak base before a rival does.
Complete a country for its bonus, then defend its borders.
Sail an army behind the front and land where nobody is watching.
Every image and video on this page is recorded in the current build, made in Unreal Engine 5. No pre-rendered footage; videos are captured at a fixed 60 frames per second of game time.




Twelve Banners is in development by a small independent studio. The Steam page is next, and it will be linked here first.