Raise theTwelve Banners

Twelve rivals. One Europe. Every tower counts.

A real-time strategy game where you start with nothing but four gold and a few towns. Take Europe tower by tower, unite whole countries and send armies across the sea.

PC · Steam page coming soon
Twelve players

Choose your rivals. Eleven of them.

The real player colours from the game
I
II
III
IV
V
VI
VII
VIII
IX
X
XI
XII
194Towers to take
51Countries to unite
85Harbours to land at
4Gold to start with
Conquest

Take Europe tower by tower

Every base on the map has a tower that pays you gold and shoots arrows at anyone who comes for it. Break it and the base is yours. Hold every base in a country and the whole country pays you a bonus.

  • From Trondheim to Seville, Ireland to Cyprus
  • No neutral land: every town already flies a banner
  • Lose a tower and your neighbours will notice
Battle

Every soldier fights for real

The figure you click is the one that marches, turns and strikes. Spears have to reach, arrows have to land, and a crowd can surround a lone rider. Dropped shields stay on the field until someone picks them up.

  • Select a squad, right-click, and watch them go
  • Each role keeps its own speed on the march
  • Riders push through your own infantry to reach the front
Siege

Bring the catapults

Catapults are slow and expensive, and nothing else cracks a defended line like them. Their shots splash across a hex, so a packed army learns to spread out.

  • Four hexes of reach, splash on impact
  • Archers cover them from behind the front
Sea

Strike from the sea

Load an army onto boats, sail anywhere on open water and land at one of 85 harbours behind the enemy front. The rivals do it too, so watch your coast.

  • Free sailing, no fixed sea lanes
  • A boat costs 4 gold and launches from any of your harbours
The army

Five roles. Every gold piece counts.

You start with four gold and no soldiers. Spend it at your towers.

1Melee

Spearman

Cheap, long reach for close combat. The backbone of every line.

Health
200
Speed
1 hex/s
Reach
1 hex
2Ranged

Archer

Fragile, but hits from two hexes away. Keep it behind the spears.

Health
150
Speed
1 hex/s
Reach
2 hex
3Melee

Swordsman

Heavy armour and staying power for the push into contact.

Health
500
Speed
1 hex/s
Reach
1 hex
5Mounted

Rider

Twice as fast as foot soldiers. Hits hardest from the flank.

Health
550
Speed
2 hex/s
Reach
1 hex
8Siege

Catapult

Slow and costly. Splash damage that breaks lines and towers.

Health
700
Speed
0.6 hex/s
Reach
4 hex

Numbers from the game's current balance data. They may change before release.

A match

From four gold to a continent

1First minute

Recruit

Four gold buys your first soldiers at your own towers.

2Early game

Take towers

March on the nearest weak base before a rival does.

3Mid game

Unite countries

Complete a country for its bonus, then defend its borders.

4Late game

Cross the sea

Sail an army behind the front and land where nobody is watching.

Coming to PC

The banners are being raised

Twelve Banners is in development by a small independent studio. The Steam page is next, and it will be linked here first.